Skip to content
Home » Monster Hunter Rise 3.1 Update Now Live, Adds New Event Quests, DLC, And More

Monster Hunter Rise 3.1 Update Now Live, Adds New Event Quests, DLC, And More

  • by

[ad_1]

Monster Hunter Rise‘s version 3.1.0 update is now live on Nintendo Switch. As detailed during Capcom’s E3 2021 showcase, the update introduces some new cosmetic DLC and Event Quests to the game, along with a long slate of bug fixes.

According to the patch notes on the official Monster Hunter website, the update paves the way for new Event Quests that will be arriving every week. This includes the multi-part Capcom Collab event, which will add new gear based on Monster Hunter Stories 2: Wings of Ruin to the game. Capcom has already rolled out an Event Quest for the Tsukino layered Palico armor.

On top of that, a variety of new cosmetic DLC items are now available to purchase from the eShop. These include the floral yukata layered armor for your hunter and Palamute, a “puffy penguin” and “summery sailor” skin for your cohoot, new voice packs, and more. The new wave of cosmetics can be purchased individually or together in a $25 bundle.

Finally, the 3.1.0 update addresses a huge list of bugs and other issues in the game. You can check out the full patch notes below. The update weighs in at about 0.65GB, but you’ll need to have about 3.6GB of space available if this is your first time updating the game.

Capcom has other content updates in store for Monster Hunter Rise over the next few months. The 3.2.0 update is slated to release at the end of July and will introduce the second Capcom Collab event and yet more DLC, while the 3.3.0 update will follow sometime in August. You can see Capcom’s update roadmap on the official Monster Hunter website.

In other Monster Hunter news, the RPG spin-off Monster Hunter Stories 2: Wings of Ruin releases for Nintendo Switch and PC on July 9. A free demo of the game is coming to the eShop starting June 25, and you’ll be able to carry over any progress you make. You’ll also unlock special armor in it if you have Monster Hunter Rise save data, and vice versa.

Monster Hunter Rise Ver. 3.1.0 Patch Notes

Main Additions/Changes

  • New Event Quests will be available every week.
  • New DLC can be purchased from Nintendo eShop.

Bug Fixes/Miscellaneous

Base/Facility

  • Fixed a bug allowing the player to control cannons even after moving away from them during Rampage Quests.
  • Fixed a bug occasionally causing unnecessary UI to be displayed on the Quest Completed screen after finishing a Rampage Quest.
  • Fixed a bug allowing the player to go to places they shouldn’t be able to reach if the final gate is destroyed at the exact moment a Rampage Quest is completed.
  • Fixed a bug causing Power Kilns to be activated only after releasing the A button during Rampage Quests.
  • Fixed a bug causing Badum and Tish to keep banging the drum if the Host changes the BGM to anything other than “Brave Hunters.”
  • Fixed a bug preventing the player from carving a severed tail if the tail overlaps with the fence switch in the Arena.
  • Fixed a bug causing Palicoes’ eyes to be wide open regardless of their eye type, when they are sent off to trade.
  • Fixed a bug causing a “!” mark to be displayed on certain armor even if it was previously removed, when the player quits the game and restarts it.
  • Fixed a bug causing Pigment 2 to display as white when set to black for some armor.
  • Fixed a bug preventing the right colors from being displayed on the save file select screen, if the player used a Character Edit Voucher to change their clothing color.
  • Fixed a bug causing the cursor and the status ailment graphs to be mismatched if the player performs certain actions on the Large Monster list in the Hunter’s Notes.
  • Changed functionality so that, if the player uses a Character Edit Voucher to recreate their hunter and use one of the DLC voices, the existing voices that were selectable for the original hunter will be preserved.
  • Fixed a bug occasionally causing quest information to be incorrectly displayed if the player moves to the Training Area after accepting a quest offline.
  • Fixed a bug occasionally causing account items to be stored in your pouch or item box when accepting Helper Rewards.

Monsters

  • Fixed a bug allowing the player to attack Tigrex without it fighting back in some areas of the Sandy Plains.
  • Fixed a bug causing erratic behavior for Apex Rathian if it performs certain actions.
  • Fixed a bug causing Almudron’s mud heaps to appear at the feet of players who are very far away.
  • Fixed a bug causing some of Zinogre/Apex Zinogre’s attacks not to have the thunder element on them.
  • Fixed a bug preventing some small monsters from trying to escape if the player attacks them while riding a Canyne.
  • Fixed a bug occasionally preventing the player from capturing a monster if it is inflicted with Paralysis/Sleep/Stun right after it springs a Pitfall Trap.
  • Fixed a bug preventing some of Rajang’s attacks from being nullified by the lance’s Insta-Block.
  • Fixed a bug occasionally causing the number of hits to be decreased when attacking Rakna-Kadaki’s head with a Spirit Helm Breaker or Slicing Ammo.
  • Fixed a bug causing the connection to be lost when taking on a Rakna-Kadaki quest in Multiplayer.
  • Fixed a bug occasionally preventing Splitting Wyvernshot damage from being displayed correctly.
  • Fixed a bug occasionally making it difficult to hit Narwa’s head with the long sword’s Spirit Helm Breaker.
  • Fixed a bug occasionally causing Narwa to slide in an unnatural manner.
  • Fixed a bug preventing the player from completing the quest if they down Narwa with specific timing.
  • Fixed a bug occasionally causing platforms to appear that cannot be climbed with your weapon unsheathed during the Thunder Goddess and The Allmother quests.
  • Fixed a bug causing the player to always get hit when making Narwa flinch with specific timing using an installation during the Thunder Goddess quest.

Player

  • Fixed a bug occasionally causing the camera to move right over the player’s head and/or preventing additional hits from landing when successfully hitting a monster with the long sword’s Iai Spirit Slash counter.
  • Fixed a bug occasionally causing some of Narwa’s attacks to hit twice.
  • Fixed a bug causing a lag in the controls when performing a dodge and then using an item via the Radial Menu with your weapon unsheathed. This affects the sword & shield, the long sword, and the dual blades (when Demon Mode is not active).
  • Adjusted monster behavior that made it harder to hit them because of their movement and special actions after the player performs the long sword’s Spirit Helm Breaker, Iai Spirit Slash, or Silkbind Sakura Slash.
  • Fixed a bug causing the hunting horn’s Sonic Wave to deal extra shockwave damage for each player inside the area of effect.
  • Fixed a bug causing the player to become rigid if they dodge backwards to the left or right and then move in the opposite direction, right after attacking with the hunting horn.
  • Fixed a bug preventing Canyne’s certain follow-up attacks from activating if the player enters the commands for the hunting horn’s Backwards Strike to Double Swing combo too quickly. Affected attacks include Canyne assists, Overhead Smash, and Crush.
  • Fixed a bug preventing the thrust part of the initial attack of the hunting horn’s Infernal Melody from having collision detection if it is performed with a delay.
  • Fixed a bug causing the player to move in the wrong direction when performing the lance’s Spiral Thrust using Directional Control Settings Type 2.
  • Fixed a bug preventing the player from using a backwards Guard Dash after comboing the lance’s Spiral Thrust into the Leaping Thrust.
  • Fixed a bug preventing the player from guarding if they stand on top of an item and try to guard with the lance sheathed, when using Player Actions Settings Type 2.
  • Fixed a bug causing the action for Directional Control Settings Type 2 to be activated, even when Type 1 has been selected, when performing Axe: Morph Slash after attacking with the switch axe.
  • Adjusted monster behavior that made it harder to hit them because of their movement and special actions when the player performs additional attacks by rapidly tapping the button for the switch axe’s Zero Sum Discharge Finisher.
  • Fixed a bug causing the charge blade’s Amped Element Discharge to stray left or right too often.
  • Fixed a bug preventing the power increase effect from being applied when guarding with the charge blade’s Counter Morph Slash after an Axe: Element Discharge II or Condensed Spinning Slash.
  • Fixed a bug preventing a monster’s stun level from increasing even when blocking an attack with Guard Points during the charge blade’s (Impact Phial) Elemental Boost.
  • Fixed a bug causing minor rigidness of the player character if they stand still after a Forward Dodge in the charge blade’s sword mode, and then start moving again.
  • Fixed a bug preventing the player from moving in the direction the stick is pushed in, if they perform the charge blade’s Morphing Advance right as they start moving.
  • Fixed a bug causing critical range correction to be applied to the heavy bowgun’s Wyvern Ammo.
  • Fixed a bug causing the intervals between the heavy bowgun’s “walking recoil (small),” “walking recoil (medium),” “walking single fire auto reload,” and Wyvern Ammo to become too long.
  • Fixed a bug allowing the player to use Herculean Draw with only one unit of Wirebug Gauge under certain circumstances.
  • Fixed a bug causing unnatural display of the Izuchi Tail hairstyle when combined with certain pieces of equipment.
  • Fixed a bug preventing machine cannons and elevated platforms from being displayed if players join in or drop out with specific timing during the The Allmother quest, resulting in the quest not being completable.
  • Fixed a bug preventing the UI from being displayed if the player changes areas with specific timing during the The Allmother quest.
  • Fixed a bug occasionally causing the player to change to the appearance of another hunter after completing a quest in multiplayer.
  • Fixed a bug preventing players from carving if a quest is completed while the slain monster overlaps with a monster in a mountable state.
  • Fixed a bug preventing Palicoes with the F Kulu Lute equipped from showing up for other players during Multiplayer.
  • Fixed a bug causing the edges of the Rathian Helm’s visor to look unnatural when using Body Type 1.
  • Fixed a bug causing the graphics for the Twin Ponytails’ bangs to become distorted when equipping the Aknosom Helm.
  • Some items have multiple crafting patterns. If the player sets one pattern to their Radial Menu and then reboots the game, the Radial Menu setting sometimes gets overwritten with another pattern. This has been fixed.
  • Fixed a bug causing the change of perspective to malfunction if another player fires a Dragon Piercer while one player is controlling a ballista or a cannon, or is in aim mode with a ranged weapon.
  • Fixed a bug causing the player to be pushed out of the area if they change areas with specific timing during the The Allmother quest.
  • Fixed a bug causing the Rathalos Mail’s shoulder parts to appear distorted when using Body Type 1.
  • Fixed a bug preventing the player from quickly picking up multiple dropped materials while riding a Palamute.
  • Fixed a bug occasionally causing the position where the player can carve Narwa to differ from the positions for other players.
  • Adjusted functionality so that hunters won’t move while placing a trap, even if they’re pushed by a monster.

Miscellaneous

  • Fixed a bug causing an error for the Dragonfell Berry icon on the map’s icon list.
  • Fixed a bug occasionally preventing guest players from being able to finish a quest if the quest host leaves the quest with specific timing while experiencing lag in the connection.
  • Fixed a bug preventing the text of Auto Shoutouts from changing when switching languages.
  • Fixed a bug causing Canynes to keep running when the player tries to climb up a pedestal from the right side in the temple inside the pyramid in Flooded Forest area 2.
  • Fixed a bug preventing the number of times you’ve played with someone with whom you’ve exchanged Guild Cards from being counted.
  • Fixed a bug preventing the Auto Shoutout “When a monster is limping” from activating for guest players during Multiplayers.
  • Fixed a bug causing players to disappear if they keep exchanging items during a cutscene.
  • Fixed a bug preventing the quest from finishing if a player joins in right before it is completed.
  • Fixed a bug causing an error on the save file select screen if an anomaly is detected in the save data info.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.
Watch live streams, videos, and more from GameSpot’s summer event.
Check it out

PhoenixLoader.gdprConsentCallback(“facebookPixel”, function ()
!function(f,b,e,v,n,t,s)
if(f.fbq)return;n=f.fbq=function()n.callMethod?
n.callMethod.apply(n,arguments):n.queue.push(arguments);
if(!f._fbq)f._fbq=n;n.push=n;n.loaded=!0;n.version=’2.0′;
n.queue=[];t=b.createElement(e);t.async=!0;
t.src=v;s=b.getElementsByTagName(e)[0];
s.parentNode.insertBefore(t,s)(window, document,’script’,
‘https://connect.facebook.net/en_US/fbevents.js’);
fbq(‘init’, ‘2878952425658336’);
fbq(‘track’, ‘PageView’);
, ‘social’);

PhoenixLoader.gdprConsentCallback(“facebookPixel”, function ()
!function(f,b,e,v,n,t,s)
if(f.fbq)return;n=f.fbq=function()n.callMethod?
n.callMethod.apply(n,arguments):n.queue.push(arguments);
if(!f._fbq)f._fbq=n;n.push=n;n.loaded=!0;n.version=’2.0′;
n.queue=[];t=b.createElement(e);t.async=!0;
t.src=v;s=b.getElementsByTagName(e)[0];
s.parentNode.insertBefore(t,s)(window,document,’script’,
‘https://connect.facebook.net/en_US/fbevents.js’);
fbq(‘dataProcessingOptions’, [‘LDU’], 0, 0);
fbq(‘init’, ‘1664416907029093’);
fbq(‘track’, ‘PageView’);
, ‘social’);

[ad_2]

Source link

Leave a Reply

Your email address will not be published. Required fields are marked *